#electrical network
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malfnction-54 · 1 year ago
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beescake · 8 months ago
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ik ur the sollux and karkat blog but would you ever draws a nepeta ? if not thats perfectly fine :)) (also!!! ur probably in my top ten favorite artists ever. you just . do em so good!!!!!)
🫴 a nepeta
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theclownest · 3 months ago
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Also
This.
I drew clowns every day from April 2023 to April 2024.
That's why I'm the clownest now.
Yo
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and I still draw clowns. But now I don't do it every day
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biologist4ever · 1 month ago
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In the neuron, a protective covering called myelin insulates the axon and increases the speed of electrical communication along the length of the neuron
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fireopal-tash · 6 months ago
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💚⚡🌊
Click the image for better quality UwU
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gribnayamt · 4 months ago
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Is the fandom alive?
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patmandx-art · 1 year ago
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Ben10tober Day 23 - Feedback
So I made him when I was posting chronologically. Not doing that anymore, but I like him so much that I wasnt going to wait until if/when I do Omniverse.
Excuse the two electrical aliens in a row. Just worked out that way.
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velt0n · 1 year ago
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Shocksquatch ⚡
A little fan art of one of my favorite TV series, Ben 10.
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wayti-blog · 8 months ago
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"In the murky African riverbeds, eyesight is rendered virtually useless. To navigate their surroundings, some electric fish have evolved a shocking adaptation that challenges our perceptions of sensory intelligence and teamwork in the animal kingdom. Scientists at Columbia University’s Zuckerman Institute recently learned that a species of weakly electric fish (Gnathonemus petersii), also known as the elephantnose fish, shares sensory information within its group almost instantaneously. One fish in the river can instantly tell what lies a far distance in front of it by using the electric field generated by its peers further out.
It’s a remarkable and never-before-seen collective sensing that parallels the collaborative systems used in human-engineered technologies such as sonar and radar."
"Electric brains"
“Think of these external signals as electric images of the objects that nearby electric fish automatically produce and beam to nearby fish at the speed of light,” said Dr. Pedraja. “Our work suggests that three fish in a group would each receive three different “electrical views” of the same scene at virtually the same time,”(...)."
continue reading
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S2E13: CHANGE OF HEART (PART I) is out now! Featuring a trip backwards in time, reckless decisions, and confessions in waiting rooms.
Can't wait to hear Part II? You can pledge to our Patreon for $5 and up to hear the second part of the finale by NEXT WEDNESDAY!
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zerothisnero · 6 months ago
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Trying to get my brain rolling again for Ben arg art
This is all I got rn 😔✊️
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thewonderousjaysky · 28 days ago
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rocktober day 10- Ice
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natalie-alkaline-6 · 4 months ago
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The urge to become a swarm of nanomachines with the ability to take on any form I wish, followed then by turning into a thin layer of dust coating the room and only utilizing physical connections for communications, thus slowing down my neural network’s processing such that I am now experiencing a dream-like state of being.
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mashounen1945 · 3 months ago
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Learning to play fighting games is Pain™
I don't know if I'm the one who has a problem here or if this genre of videogames is simply not for me, but that's what it feels like when I try it.
I tried to start playing various fighting games... Well, at least those that can actually run on my PC without crashing the entire system because they're way too heavy for the CPU: either emulated stuff like Street Fighter 2 for SNES or anything that could be played on FightCade, or indie games & fan-games for PC. But it turns out the only way I can do literally anything (and by that, I don't even mean winning, just... not being immediately reduced to a pulp without having even touched my opponent) is by sitting down for hours each day during several weeks, memorizing all combos for each character, reading detailed breakdowns of each character's pros and cons and spreadsheets with each individual technique's frame data, and then trying to read the movements of the opponent so I can know what specific attack they're about to use and what exactly I have to do to counter that (as if reading people's non-verbal language in real life and knowing what's the right thing to say or do at that moment wasn't already hard enough).
And it gets worse. I thought my reflexes were decent enough after having played games like Spark the Electric Jester or Mega Man Battle Network, where dashing into an enemy attack at the right moment or hitting an enemy right when that enemy is attacking is actively encouraged, or Sonic Battle, where I have to pay attention to what an enemy is doing so I can figure out what kind of special move they're immune against and what I have to do to win a battle without being hit or what I have to do in order to avoid being KO'd in one hit. But nope! It turns out having practice with those games is still not enough, and in every fighting game I try, I can't even react to literally anything and every attempt of counter-hitting an opponent right when they're in the middle of their own attack fails spectacularly. Besides, there are all these combos that allow you to inflict lots of damage in a short amount of time and it feels so satisfying to pull them off (at least on a keyboard, because my USB gamepad is crap, apparently), and some characters or even entire games seemingly expect you to use those combos a lot; however, learning and practicing combos is virtually useless in games like Dragon Ball FighterZ or the JoJo's Bizarre Adventure arcade, where you can't use combos —or even heavy normal attacks— unless you previously fill up a special energy meter meant to be used for those combos... but said meter is at zero at the beginning of every fight, filling up that meter is such a tedious chore and then it becomes straight-up impossible to do that while also trying to avoid getting beaten up by your opponent.
Something I can never get used to is the fact that I have to press Up on the d-pad (or move the analog stick upwards) in order to jump, or that I have to move backwards at the right moment in order to guard against an enemy attack. This is a problem for me probably because I played platformers such as Sonic and Mega Man —as well as indie games inspired by either or both of then— during most of my life, all those games have a dedicated jump button, and those games that include a guarding or parrying mechanic of some sort also have a dedicated guard/parry button.
(There's also Super Smash Brothers, which I haven't even looked at: it works in an entirely different way compared to other fighting games, and it lowkey scares me, to be quite honest)
Like... How did people even play these games back in the day, when things such as frame data and analyses of pros & cons per character weren't available for the general public and competitive gaming didn't even exist?
Honestly, the only way I could ever learn to play fighting games is if someone else with actual experience sat down with me and guided me through the entire process. In a nutshell: I'd need a sensei, just like in a real-life martial art.
Anyway... I'm tired of this, I'll go back to Battle Network. I'd already finished the 2nd game's normal story mode on early June and I was planning to start with the postgame now, but I chose to make this digression into a different genre before resuming my Battle Network 2 playthrough. I guess it's time to kick Bass.EXE's ass now.
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sosaysdean · 1 year ago
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when they should be making the panic at the disco movie instead
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strongbranchpro · 1 year ago
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